2024.11.16 - 2025.02.28
Creative Machine
- OrganizersTaikang Art Museum, Creative Machine
- Duration2024.11.15—2025.2.28
- VenueTaikang Art Museum
- Address1-2F, Building 1,Yard 16, Jinghui Street, Beijing Taikang Group Building

Organizers: Taikang Art Museum, Creative Machine
Curators: William Latham, Tang Xin, Zhou Yi
Academic Chair and Moderator: Frederic Fol Leymarie
Consultant: Han Yajuan
Artists:
Contemporary
Memo Akten / Katie Peyton Hofstadter,Chando Ao,Han Yajuan,William Latham / Stephen Todd,Liu Jiayu,Parashkev Nachev,Félix Luque Sánchez / Vincent Evrard / Damien Gernay,Patrick Tresset,Maxim Zhestkov
Historical
Paul Brown, Harold Cohen, Ernest Edmonds, David Em, Herbert W. Franke, Desmond Paul Henry, Heinrich Heidersberger, William Latham, Andy Lomas, Manfred Mohr, Vera Molnar, Frieder Nake
Education
Max Bittker, Harold Cohen, John Horton Conway, George Corney, Amanda Ghassaei, Ross Hill, Benoit Mandelbrot, Craig Reynolds, Matt Ruten, Karl Sims, John Whitney Sr
Continuing Taikang Art Museum’s exploration of the theme of “media”, Creative Machine examines the impact of emerging technologies on art as a starting point. This is a large-scale international exhibition that focuses on artificial intelligence, robotics, computer art, and creativity. It aims to explore the boundary between human and machine creativity. Observing AI and digital art creation from a global perspective, the exhibition features selected works from 30 artists/collectives worldwide. The exhibition is divided into three distinct narrative sections: “History”, “Education”, and “Contemporary.”
The “Contemporary” section showcases robotic art, interactive AI, computer art, and generative art through large-scale projections and installations by renowned international and Chinese artists. This section represents the cutting edge of AI-driven artistic practices, offering an exploration of a future world that is close at hand for all of us.
The “History” section showcases the works of pioneering figures in digital arts from the 1950s to the late 1990s. Featured artists include John Whitney, the “Father of Computer Graphics”; Vera Molnar, the “Mother of Computer Art”; Benoit Mandelbrot, the “Father of Fractal Geometry”; Harold Cohen, creator of AARON, one of the earliest robot artist; and Craig Reynolds, a trailblazer in 3D animation for film. During the past sixty years, these visionaries ignited the spark that fused modern technology and art.
The “Education” section provides introductory background information on the history and technologies involved in digital art for audiences new to the field. It offers foundational knowledge for those embarking on a journey into the AI era, while also delivering in-depth content on generative art and algorithmic design for viewers with prior knowledge in related areas.
While showcasing the forefront of AI art, this exhibition also offers a media archaeology perspective that weaves together a condensed history of digital art’s evolution. Through the journeys and iconic works of digital art pioneers from different eras, and immersive experience of contemporary AI art, TAM looks forward to exploring with you the evolution and future of humanity from a new perspective.
Creative “Spark”:
“Decisive Moment” of AI Art
Gather Cutting-Edge Works Worldwide, Offer an Immersive Sensory Adventure
The exhibits creates a sensory “experience field” that both shocks the senses and heals the body and mind, all the while immersing the audience in the charm of digital art. The interactive installation artwork Human Study #1 by French artist Patrick Tresset resembles a robotic arm that observes the audience on-site through a camera and designs portraits for them. Chinese artist Han Yajuan’s VR game work Cyber JiangHu constructs a speculative future world with techno-pink and plush materials. Viewers can “step into” an immersive virtual interactive environment by wearing an Apple Vision Pro. Memo Akten and Katie Peyton Hofstadter’s work Superradiance combines AI with dance and neuroscience research, allowing audiences to experience the restorative power of digital art as if they were in a wonderland. The exhibits include media such as computer painting, interactive installation, and AI intelligent imaging, creating an immersive, interactive, and entertaining experience for audiences of all ages. As curator William Latham stated, “It’s not necessary for the audience to have any prior knowledge. It is accessible. People can just turn up. You don’t have to be an expert.”
Encounter “Prometheus”:
History of AI Art
Six Decades of Creative Innovation Condensed into One Extraordinary Journey
While visitors surround themselves with contemporary AI art, they embark on a journey through time, experiencing firsthand the evolution of digital art. Building on Taikang Art Museum’s attention to “media,” this exhibition starts with new technologies and their impact on art. While presenting the cutting-edge dynamics of AI art, it connects a miniature history of digital art from the perspective of media archaeology. “Historical” and “Education” showcase the 60-year evolution of global computer art from its nascent beginnings to today’s AI era. By tracing the journey and representative works of digital artist pioneers across various eras, the exhibition encourages audiences to observe the process and future of digital art from a new perspective.
Stepping into the gallery, visitors encounter pioneers in digital art history: John Whitney Sr, “the father of computer graphics”; Vera Molnar, “the mother of computer art”; Benoit Mandelbrot, “the father of fractal geometry”; Harold Cohen, creator of AARON, the first AI art system; Craig Reynolds, a pioneer of 3D animation in film. Like modern-day Prometheus figures, these visionaries have passed the torch of innovation across six decades, bringing the creative spark of AI to China and illuminating pathways to future creativity.